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Cloud Gaming Market

Cloud Gaming Market Size, Share & Trends Analysis Report

Cloud Gaming Market Size, Share & Trends Analysis Report By Type (Public, Private, Hybrid) By Platform (Smartphones, PCs) By Service Type (Video Streaming, File Streaming) Based On Region, And Segment Forecasts, 2022 - 2028

Published
Report ID : BMRC 2
Number of pages : 300
Published Date : Nov 2022
Category : Technology And Media
Delivery Timeline : 48 hrs
Single User : $3250

Corporate User : $7999

Global Cloud Gaming Market was valued at USD 609.67 Million in 2021 and is projected to reach around USD 7382.37 Million by 2028, at a CAGR of 42.8% during the forecast period

The Detailed Market intelligence report on the Cloud Gaming Market applies the most effective of each primary and secondary analysis to weighs upon the competitive landscape and also the outstanding market players expected to dominate Cloud Gaming Market place for the forecast 2021– 2028. The improved gaming experience presented by cloud gaming drives the market growth.

Scope of Global Cloud Gaming Market:-

Cloud gaming is a type of online gaming. There are mainly two types of cloud gaming, one which is based on streaming video and the other based on file streaming. Additionally this is comparatively new way of gaming that’s offers the player combined play across multiple devices. The main benefit of cloud gaming is that the company can upgrade the games without having to concern as much about the capabilities of users’ computers.

Global cloud gaming segments are type, platform, service type and region. Based upon type, cloud gaming market is classified into public, private and hybrid. By platform, cloud gaming market is divided into smartphones, PCs and others. By service, cloud gaming market is divided into video streaming and file streaming.

Cloud Gaming Companies

  • NVIDIA Corporation
  • Ubitus Inc.Simplay
  • LiquidSky Software Inc
  • RemoteMyApp
  • IBM
  • Hatch Entertainment Ltd
  • Cloudzen
  • Sony Corporation
  • ParsecCloud Inc
  • Microsoft
  • Crytek GmbH
  • Amazon Web Services Inc
  • Blade (Shadow)
  • Samsung Electronics
  • GameFly Inc
  • Google Inc
  • Playkey
  • Paperspace
  • Boosteroid
  • Google Stadia
  • Sony PlayStation Now
  • Amazon Luna
  • Xbox Game Pass Ultimate (Xbox Cloud Gaming)
  • Blacknut
  • Rainway
  • NetBoom

Global Cloud Gaming Market Segmentation:-

By Type 

  • Public
  • Private
  • Hybrid

By Platform 

  • Smartphones
  • PCs
  • Others

By Service Type

  • Video Streaming
  • File Streaming

Market Dynamics

The increasing user of gaming devices is the key factor which drives the growth of cloud gaming market. Technological developments and revolution in graphics that show realistic views are attractive part for the gamers. Additional Growing innovation in smart phone sector and increasing number of mobile users are also supplementing the cloud gaming market growth worldwide. For instance: According to the latest figures the numbers of mobile phone users in the world are around 4.9 billion in 2018.

Furthermore, increasing presence of high speed internet in the world is also one of the major factors drive the market growth for cloud gaming. Increasing better user experience through the technological development in cloud gaming technology is also drives the market growth within the forecast period. Device compatibility may be a restraining factor for the market growth.

North America is Expected to Dominate the Cloud Gaming Market in Future

North America is expected to dominate the cloud gaming market, due to the convenience of high-speed internet, high user of smart devices, and the attendance of major players in this region.

Asia Pacific is projected to witness the highest growth in the cloud gaming market within the forecast period. The increasing adoption of technologies in China, India, and South Korea for gaming and high accessibility of low-cost smartphones and tablets are some factors foster the market growth for cloud computing in this region. In addition, the rising number of smart phone users in this region is also supplementing the growth of this market.

On Special Requirement Cloud Gaming Market Report is also available for the below Regions and Countries:

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherland
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest Of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest Of MEA
Report Analysis Details
Historical data 2018 - 2021
Forecast Period 2022 - 2028
Market Size in 2021: USD 609.67 Million 
Base year considered 2018
Forecast Period CAGR %:

42.8%

Market Size Expected in 2025: USD 7382.37 Million 
Tables, Charts & Figures: 175
Pages 300
Key Players/Companies NVIDIA Corporation, Ubitus Inc.Simplay, LiquidSky Software, Inc., RemoteMyApp, IBM, Hatch Entertainment Ltd.,Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon, Web Services Inc., Blade (Shadow), Samsung Electronics, GameFly, Inc., Google Inc., Playkey, Paperspace, Boosteroid, Google Stadia, Sony PlayStation Now, Amazon Luna, Xbox Game Pass Ultimate (Xbox Cloud Gaming), Blacknut, Rainway, NetBoom
Segments Covered By Platform, By Type, By Service Type
Regional Analysis North America, U.S., Mexico, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, China, Japan, India, Southeast Asia, South America, Brazil, Argentina, Columbia, The Middle East and Africa, GCC, Africa, Rest of the Middle East and Africa
SUMMARY
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