Top Gaming Industry Trends 2020 report covers all gaming trends in 2020. The gaming industry is the evolving economic sector with gaining huge demand due to marketing strategy with digitalization and monetization of different types of video games. This gaming industry has employed millions of people worldwide due rising gaming audiences all over the world with an estimated over 2.5 billion gamers across the globe and the market is expected to reach USD 300 billion by 2025 as per UK Interactive Entertainment Association.
Some of the Major Top Gaming Industry Trends 2020:
Cloud gaming is the type of online gaming enables as gaming-as-a-service which can be played on remote servers and can be streamed directly to a user’s device, with more colloquially from a cloud. Cloud gaming is like user streams the game by using cloud server like the people stream the video on the Netflix or YouTube. There are three types of cloud gaming such as peer-to-peer gaming, game streaming, and progressive downloading Game streaming, peer-to-peer gaming, and progressive downloading. For the effective utilizations of the gaming many companies are moving from smartphones, consoles, and PCs of the video games to the cloud and telecoms platforms by adjusting to the new technological demands of the world. The major advantages of the cloud-based gaming service is that the same game can be made available on multiple platforms hence any one can play any game, on any device, from any location.
Cloud Gaming Market is valued at USD 1.10 Billion in 2018 and expected to reach USD 7.0 Billion by 2025 with the CAGR of 30.2% over the forecast period.
The major factors for the growth of the cloud gaming market are increasing the number of gaming enthusiastic, high attrition rate of gaming play stations as well as growing the 5G government infrastructure initiatives globally drives the growth for this market. According to the UK Interactive Entertainment Association (Ukie) in 2018, the global games enthusiastic were estimated to around 2.2 to 2.6 billion people with raising the gaming software market globally with an estimation of USD 137.9 Billion. This massive increase in the gaming audiences and rising the gaming software market with the exponential growth will create lucrative opportunity for the cloud gaming market.
Adoption of 5G technology and launching of new gaming platforms:
Cloud gaming industry is growing with substantial rate due to rising the adoption of better telecoms end-to-end networks as well as increasing 5G adoption rate with share subscription models for the many cloud gaming companies. Google’s cloud gaming service provides Stadia had launched the Microsofts’s xCloud in 2020 with the biggest revolution in the sector o cloud gaming market. The cloud gaming does not need the hardware to store the gaming data with the help of telecoms the esports gamer can expand their capacity by streaming the game online on the cloud server.
News: 18 Nov 2019-Google’s gaming platform Stadia had recently announced to launch 22 games for the gaming enthusiastic. This gaming platform has the support to with Pixel smartphones, chrome OS tablets such as the Pixel Slate, Acer Chromebook Tab 10, HP Chromebook X2 and many others. This rise in the game launching has created huge opportunity for the cloud gaming market for the computing companies. The games which are being launched by the Stadia includes Assassins Creed Odyssey, Destiny 2: The Collection, GYLT, Just Dance 2020, Kine, Mortal Kombat 11, Red Dead Redemption 2, Thumper, Tomb Raider: Definitive Edition, Rise of the Tomb Raider, Titan: Final Battle 2, Farming Simulator 2019, Final Fantasy XV, Football Manager 2020, Grid 2019, Metro Exodus, NBA 2K20, Rage 2, Trials Rising and Wolfenstein: Youngblood, Shadow of the Tomb Raider: Definitive Edition, and SAMURAI SHODOWN. These games would be available on the Google’s Stadia for the cloud gaming by live streaming which has huge demand in the market.
Gaming Video Content is a digital content having the access and information of game news instructional videos, game reviews, people goofing chat while playing games, as well as various competitive gaming championships on mobile, PC, and other devices. According to the recent research on youtube, the gaming content like video game’s information, game championship is the most searched topics. For example in 2018, YouTube has shown that around 50 billion hours of gaming content was viewed on youtube by the audience. There are various reasons to play and watch the video games content like to enjoy & celebrate the characters, to know the gaming tricks and sometimes people play for earning. According to recent research, smartest publishers, advertisers, and brands are recognizing that the consumers are shifting to know the video game content by watching videos of people playing games, and by reading the gaming tricks and by many other ways.
Gaming Video Content Market is valued at USD 5.84 Billion in 2018 and expected to reach USD 23.76 Billion by 2025 with the CAGR of 22.2% over the forecast period.
The key factor for growth of global gaming video content market is increasing the number of mobile users with surge in the number of games and professional & amateur gamers with surge in of digital platforms including YouTube According to the Milken Institute in 2016, video game entertainment technology has surpassed the total revenue of USD 100 billion spend on video games and its content around the globe and embarked to approximately USD 116 billion in 2017. The number of video game users is increasing astoundingly due to rise in the mobile based game users which takes the information of gaming video content market through online channels like youtube etc, with surge in the internet users which reflects directly to grow this market.
Growing digital channels and communities
Gaming video contents is growing at faster pace as the number of video channels like youtube, major league gaming, Azubu, Twitch and many other platforms are growing with the surge in the game playing communities. In the digital technology world millions of people play the game which generates huge gaming video content on the social media platforms and other online streaming channels.
Facebook has planned to launch a dedicated gaming app to take on Twitch, YouTube due to increased video game content users
News: April 19, 2020- Facebook gaming is growing at rapid pace due to increasing more than 2.5 billion people on Facebook every month. According to recent news facebook gaming had seen 210% increase in hours watched between 2018 and 2019 years, with online gaming content streaming on Facebook saw a 6% increase in the number of streamers, and a 78 percent increase on the average number of viewers per hour streamed in the same time frame. Due to Covid-19 the pandemic facebook gaming’s continued growth, with increased viewership and streaming as a whole while people are stuck at home. Hence the company has decided to launch the gaming app.
Mixed Reality is the combination of the digital world and the physical world which can create a hybrid environment that is the blend of both the virtual and real aspects. The main components of the mixed reality includes various sensors, power units, processors, displays as well as custom & out of box software. This mixed reality can be used in the gaming, simulation of automotive driving and other testing of vehicles through augmented and virtual reality platforms.
Global Mixed Reality Market valued approximately USD 56.76 million in 2016 is anticipated to grow with a healthy growth rate of more than 45.4% over the forecast period 2017-2025.
The mixed reality market is driven by the major factors like surge in the adoption of these innovative technologies in entertainments and gaming industry as well as increase the use of mixed reality in the education sector. According to the Infocomm media development authority, the global mixed reality market accounts for over 40% of the total market and is largely driven by the end consumers 60% and largely dominated by videogames, live event, and video entertainments sectors. Video games accounts 33.1 % of the global share, live events and video entertainment has 11.7% and 9.1 % respectively.
Growing technology partnerships in the education sector
Increasing number of technology partnerships will be one of the latest trends that will gain traction in the mixed reality market in education sector during the forecast period. The vendors are entering into technology partnerships to provide end to end MR solutions to schools, colleges, and universities. For example in 2017 Microsoft had announced new mixed-reality jobs and education partnerships for British Columbia with addition of two new education partnerships to empower the next generation of British Columbians by helping high schools to build and grow sustainable computer science programs with the British Columbia Institute of Technology (BCIT) with better design curriculum of the mixed reality.
Apple has acquired virtual reality video streaming startup NextVR
News: 14/05/2020- NextVR is a live events company that is pioneer in the sports, concert and other live Virtual Reality content as well as manufactures headsets Oculus The deal was valued at about USD 100 million. Apple has invested heavily in mixed reality that is augmented and virtual reality, with the company developing a pair of AR glasses and headset.
An online game is a video game that can be played using the internet on the smartphones, consoles, PCs, tablets and many others. In online gaming many players can play one game using these platforms by directly playing against other players online. Many online games have the facility to create their online communities, groups especially for social games by integrating the players' with commuting to the existing real-life communities.
Global Online Gaming Market valued approximately USD 56.76 million in 2016 is anticipated to grow with a healthy growth rate of more than 45.4% over the forecast period 2017-2025.
The key factor for the growth of the online gaming market is raising adoption of smartphones, PCs, and tablets with surge in internet users globally. According to in our World data organization, the number of internet users has been increased from around 413 million in 2000 to more than 3.4 billion in 2016. This has increased the significant demand for the online gaming market.
Many games playing audience is shifting towards the cloud gaming platform to avoid downloading of games hence by accessing the games directly on the internet through cloud platforms. For example recently on Microsoft has planned to launch its xCloud game streaming with integration Project xCloud with Xbox Game Pass which allows players to stream games from the company's subscription service direct from the cloud.
Amazon has launched the New World MMO in May 2020
News: 13 Dec 2019- Amazon Games has announced and launched its first massively multiplayer online game (MMO) in May 2020. The Company has also planned to develop its own online games through its Amazon Web Services, and Twitch platforms.
For Customised Requirements of Market Insights send your problem statement @ https://brandessenceresearch.com/ContactUs
or send an email @ email@example.com
Interested in this report?
26 Feb 2021