05 Mar 2021
Anime or animation is referred in the Japanese style and also it is one of the added global subgenres of TV content, liked by viewers in almost every country in the world. Most hardcore fans of anime exterior of Japan have been doing importation of their favourite series for times first on physical media and later digitally, with fan groups meticulously translating each episode and launching unofficially.
- The growth of the anime market is primarily driven by the rising popularity of media shows, increasing urban population, growing number of film and music producers and increase in popularity of anime across the globe.
- Rising popularity of media shows and growth in spending of online shows and videodrives the growth of Anime Market.
Anime Market is valued at USD 24.23 Billion in 2020 and expected to reach USD 43.73 Billion by 2027 with the CAGR of 8.80% over the forecast period.
Japan Used Technology and Anime to Promote the Tokyo 2020 Games
February 9th, 2018; Traditional paper cranes and some of the latest technology are on offer as Japan pursues to promote itself as the host of the next Olympic Games in 2020, with organizers hoping to inherit the enthusiasm and passion of Pyeongchang 2018 hosts. Tokyo will cloud the summer games for the second time, following the extremely successful 1964 Olympics, and organizers have brought a large delegation to Pyeongchang to learn how to host them successfully. Japanese Prime Minister Shinzo Abe will also arrive in South Korea on 9 February to attend the opening ceremonies.
Rising Popularity of Media Shows, Increase in Urban Population, Growing Number of Film and Music Manufacturers and Increase in Popularity of Anime across the Globe are the Major Factors Driving the Market Growth.
The growth of the anime market is primarily driven by the rising popularity of media shows, increase in urban population, growing number of film and music manufacturers and increase in popularity of anime across the globe. Anime is also an avenue for older teens and adults to enjoy animation that is more mature. While some anime is created for children, anime is mostly aimed toward an older audience. Some social media sites are much more popular than others among specific population groups. 40% of social media marketers believe private community groups like Facebook and LinkedIn Groups, will become more important, according to Sprout Social, Inc. Additionally, Netflix user statistics predicted that at the end of 2019, Netflix subscribers numbered 167.1 million. Of these, 61 million accounts were registered in the U.S., with the remaining 106.1 million (63%) spread over the rest of the globe. Anime movies are some of the most incredible spectacles in film. The particular attention to detail and the mix of drama, action, romance and other types really sets them apart as a tour de force when it comes to the art form.
However, the increase in production costs and high costs of the products are expected to hamper the growth of the global anime market. In spite of that, changing lifestyles of consumers across developed countries, growing consumer electronics industry, technological advancement in anime and emergence of new product development in anime can provide more opportunities for the manufacturers in the global Anime industry over the forecast period.
Top Anime Companies in Global Market 2021
Toei Animation Co., Ltd. is a Japanese animation Company established in 1956 and headquartered at Los Angeles, California United States. Specialties in Dragon Ball series, Sailor Moon, One Piece, Digimon series, Saint Seiya, and many others. Toei Animation had 34 Employees and had revenue of $7 Million.
Bones Inc. is a Japanese animation studio established in 1998 and headquartered at Suginami City, Tokyo, Japan. Specialties in AudioVisual Production, Production Design, Cinematography, Motion Graphics/VFX, 2D-3D Animation, and Exceed Expectations.
Studio Ghibli Inc. is a Japanese animation film studio company established in 1985 and headquartered at Koganei, Tokyo, Japan. Specialties in animated feature films, short films, television commercials, and one television film.
Production I.G, Inc. is a Japanese anime studio established in 1987 and headquartered at Kokubunji, Tokyo, Japan. Worked for the Ghost in the Shell Series. Production I.G had nearly 112 Employees and had revenue of $21 Million.
Sunrise Inc. is a Japanese animation studio established in 2000 and headquartered at Suginami City, Tokyo, Japan. Specialties in Resource Recovery, Woody Biomass, Recycling Services, and Tree, Landscaping, Snow Removal Services. Sunrise Company had nearly 45 Employees and had revenue of $222 Million.
Key Benefits for Global Anime Industry Report–
· Global Anime Industry Statistics report covers in depth historical and forecast analysis.
· Global Anime Industry revenue research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.
· Global Anime market report helps to identify opportunities in market place.
· Global Anime market report covers extensive analysis of emerging trends and competitive landscape.