Anime Market Size, Share, Companies & Trends Analysis Report By Type (TV, Theatrical, Internet {SVOD, TVOD, AVOD}, Videogram, Merchandising {Retail Merchandising, Digital Merchandising}, Pachinko), Content-Type (Shows/Series, Movie, Music, Live Entertainment), Based On Anime Industry Region, And Segment Forecasts, 2022 - 2028

  • Report ID: BMRC 1405 | Number of pages: 200 | Published Date: Jan 2022

    Published | Category: Technology And Media | Delivery Timeline: 48 hrs

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To know the impact of COVID-19 On Anime Market Size, Share, Companies & Trends Analysis Report By Type (TV, Theatrical, Internet {SVOD, TVOD, AVOD}, Videogram, Merchandising {Retail Merchandising, Digital Merchandising}, Pachinko), Content-Type (Shows/Series, Movie, Music, Live Entertainment), Based On Anime Industry Region, And Segment Forecasts, 2022 - 2028 Market

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Market Size Forecast Scenarios (Optimistic, Baseline and Pessimistic) 2021-2027

Anime Market is valued at USD 24.23 Billion in 2020 and is Projected to Reach USD 43.73 Billion by 2027 with a CAGR of 8.80% over the forecast period.

Global Anime Market: Global Size, Trends, Competitive, Historical & Forecast Analysis, 2020-2027. The increasing popularity of media shows and growth in spending of online shows and video drives the growth of the Anime Industry.

  • The growth of the anime market is primarily driven by the rising popularity of media shows, increasing urban population, growing number of film and music producers and increase in popularity of anime across the globe.
  • Rising popularity of media shows and growth in spending of online shows and video drives the growth of Anime Market.

Scope of Global Anime Market Report:-

Anime or animation is referred in the Japanese style and also it is one of the added global subgenres of TV content, liked by viewers in almost every country in the world. Most hardcore fans of anime exterior of Japan have been doing importation of their favourite series for times first on physical media and later digitally, with fan groups meticulously translating each episode and launching unofficially.

Anime is hand-drawn and computer animation initiating from Japan. Anime, a term derived from the English word animation, is used in Japanese to describe all animation, regardless of style or origin. Now, the anime is gaining momentum across the globe and is becoming highly popular. Collectively, developers, animators, publishers and other creative agencies and artists are responsible for significant value generation in the Anime market. Stimulatingly, the industry has been consistent across all the mediums it is distributed.

Anime content is usually distributed through videos, TV, movies, music and pachinko machines among others. Animation companies are directing to develop animatronics and storytelling with a significant focus on high quality and unique characters. Cartoons and comics can play a key role in the development of children and their creativity as they can have a remarkable influence on children. Prominent animation companies have started developing cartoons and animated movies that help the development of cognitive, problem solving and social skills among children.

The COVID-19 outbreak has negatively affected the anime market growth. Ensuing the pandemic outbreak, not only the production of anime has taken a hit but also streaming has been delayed indeterminately. On 17th April,the new series of “Detective Conan: The Scarlet Bullet” was all set for its release. Though, producers planned to postpone its release, which brutally affected their earning as last two Canon films generated a huge response. On the other hand, internet supply has surged in the last few months, leading to reasonable growth of the market. For example, Violet Ever garden streamed on Netflix: The Movie, 13-episode series.

Anime Companies

Major key players in the Anime market are

  • P.A.Works
  • Toei Animation Co.
  • Manglobe Inc.
  • Sunrise Inc.
  • Bones Inc.
  • Studio Ghibli, Inc.
  • Production I.G, Inc.
  • Sunrise Inc.
  • Pierrot Co., Ltd., Inc.
  • Madhouse Inc.
  • Kyoto Animation Co., Ltd.

Anime Industry

Global Anime Market Segmentation:

By Type

  • TV
  • Theatrical
  • Internet

                o  SVOD
                o  TVOD
                o  AVOD

  • Videogram
  • Merchandising

                o   Retail Merchandising
                o   Digital Merchandising

  • Pachinko

 By Content-Type

  • Shows/Series
  • Movie
  • Music
  • Live Entertainment

News: Netflix Deals with Three Anime Production Houses from Japan.

November 2019 Netflix has signed deals with Japanese anime studios Anima, Sublimation, and David Production and released details on new original series it has ordered from them.

The rising popularity of media shows and growth in spending of online shows and video drives the growth of the Anime Market.

The increasing popularity of media shows and growth in expenditure of online shows and video, followed by the surge in urban population which rises adoption of TV shows. Furthermore, growing number of film and music manufacturers as well as rising popularity of anime across the globe, are the major factors driving the growth of anime market. Additionally, increasing user base of social media sites such as Facebook, Instagram and twitter and sharing video and photos to friends and followers, coupled with rising number of vendors in the market, and increasing spending capacity of individuals on anime is projected to boost the market growth. Moreover, varying lifestyles of customers across developed countries, technological advancement in anime, rising consumer electronics industry and emergence of new product development in anime are likely to create opportunities for the manufacturers in the global market over the estimate period.

As the current market trend, the anime is gaining drive across the world and is becoming very popular. Mutually, developers, publishers, animators and other creative agencies and artists are accountable for important value generation within the market. Fascinatingly, the industry has been reliable across all the mediums it's distributed. Anime content is classically distributed through TV, movies, videos, music, and pachinko machines, among others. However, the increasing cost of production along with high cost of the products are likely to hamper the growth of the global anime market in the coming years.

Asia pacific is Expected to Witness a Significant Growth in the Global Anime Industry

Asia Pacific is expected to dominate the Anime market owing to the presence of Japan, which has generated the maximum revenue in 2018. The presence of mainstream of animation studios in the country is supporting the growth. The anime industry is concerned with in Japan and is now becoming popular globally. For instance, there are nearly 623 animation studios are present in Japan that engages in the development of animation related content, out of which 543 anime studios are located in Tokyo.

The speedy growth in the acceptance of anime in China has been a main factor driving the demand in the Asia Pacific region. In recent years, anime content has been developed in Japan on charge from China attached with extremely influential content such as Dragon Ball in the Asia Pacific excluding Japan (APEJ) region supporting the regional market growth. On the other hand, Beijing is likely to impose certain regulations on Japanese anime for protecting China’s domestic industry.  Furthermore, these regulations are expected to hamper the growth of Japanese anime industry in China over the forecast period.

Rising user base of social media sites such as Instagram, Facebook and twitter and sharing video and photos to friends and followers, increase in number of vendors in the market and rising spending capacity of individuals on anime is estimated to boost the market growth in Europe. Increasing overseas sales of anime through online streaming platforms is expected to drive the growth of Anime market in North America. According to Video Marketing Statistics, 85% of all internet users in the United States watched online video content monthly on any of their devices. This means that video content is becoming increasingly popular. Netflix statistics and facts, Netflix is absolutely dominating the streaming video market. The Netflix version for TVs with an Android operating system fixed. At the end of 2019, Netflix added 8.8 million new subscribers, over 8 million of which came from outdoor the U.S.

On Special Requirement Anime Industry Report is also available for below Regions and Country:

North America
• U.S.
• Canada

Europe
• Germany
• France
• U.K.
• Italy
• Spain
• Sweden
• Netherland
• Turkey
• Switzerland
• Belgium
• Rest of Europe

Asia-Pacific
• South Korea
• Japan
• China
• India
• Australia
• Philippines
• Singapore
• Malaysia
• Thailand
• Indonesia
• Rest Of APAC

Latin America
• Colombia
• Brazil
• Argentina
• Peru
• Rest of South America

Middle East and Africa
• Saudi Arabia
• UAE
• Egypt
• South Africa
• Rest Of MEA

Report Analysis Details
Historical data 2015 - 2020
Forecast Period 2021 - 2027
Market Size in 2020: USD 24.23 Billion 
Base year considered 2020
Forecast Period CAGR %:

8.80% 

Market Size Expected in 2027: USD 43.73 Billion 
Tables, Charts & Figures: 175
Pages 200
Anime Companies P.A.Works, Toei Animation Co., Manglobe Inc., Sunrise Inc., Bones Inc., Studio Ghibli, Inc., and Production I.G, Inc., Sunrise Inc., Pierrot Co., Ltd., Inc., Madhouse Inc., and Kyoto Animation Co., Ltd.
Segments Covered By Type,  By Content-Type
Regional Analysis North America, U.S., Mexico, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, China, Japan, India, Southeast Asia, South America, Brazil, Argentina, Columbia, The Middle East and Africa, GCC, Africa, Rest of the Middle East and Africa

Key Benefits for Global Anime Industry Report–

  • Global Anime Industry Statistics report covers in-depth historical and forecast analysis.
  • Global Anime Industry revenue research report provides detailed information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Animation Companies, Market opportunities, Competitive Analysis, Regional and Country Level.
  • Global Anime market report helps to identify opportunities in the marketplace.
  • Global Anime market report covers extensive analysis of emerging trends and competitive landscape.

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Frequently Asked Questions (FAQ) :
Anime Market size is expected to garner $43.73 Billion by 2027, registering a CAGR of 8.80% during the forecast period.
Anime Market is valued at USD 24.23 Billion in 2020
The growth of the anime market is primarily driven by the rising popularity of media shows, increase in urban population, growing number of film and music manufacturers and increase in popularity of anime across the globe.
Asia pacific is expected to witness a significant growth in the global Anime market owing to the growing penetration of video distribution services such as Netflix, Amazon and Chinese platforms in this region
P.A.Works, Toei Animation Co., Manglobe Inc., Sunrise Inc., Bones Inc., Studio Ghibli, Inc., and Production I.G, Inc., Sunrise Inc., Pierrot Co., Ltd., Inc., Madhouse Inc., and Kyoto Animation Co., Ltd.



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Anime Market Size, Share, Industry Trends Analysis And Growth By 2027

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Anime Market Size, Share, Companies & Trends Analysis Report By Type (TV, Theatrical, Internet {SVOD, TVOD, AVOD}, Videogram, Merchandising {Retail Merchandising, Digital Merchandising}, Pachinko), Content-Type (Shows/Series, Movie, Music, Live Entertainment), Based On Anime Industry Region, And Segment Forecasts, 2022 - 2028

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