12 Sep 2022
A digital game is a program which is designed to provide an interactive experience to the player for both educational as well as commercial purposes. The virtual environment provided by digital games does not limit players by physical space or by hands-on access, rather it encompasses a large spectrum of cultural and media activities based on digital technologies. The latest technologies have provided new levels to digital gaming by integrating different features for instance, voice recognition, 3D gaming, GPS tracking and many more to provide players with real-life experiences. The high-speed internet and various other network technologies have provided players with high-quality gaming with live streaming. Digital games are designed to play with a digital electronic device such as a computer, videogame console, mobile device or interactive television. It is an interactive platform with one or more players intended to offer a virtual environment and user-controlled experience for entertainment as well as educational purpose. Additionally, it enables users to experience an immersive and digital form of games based on real-life and imaginary situations. Key digital game providers focus on the development of advanced products to facilitate the trend of online gaming.
Digital Gaming Market is valued at USD 183.26 Billion in 2020 and is expected to reach USD 614.19 Billion by 2028 with a CAGR of 16.32% over the forecast period.
Increasing demand for the freemium subscription model, high adoption of electronic devices, and increasing internet penetration are some of the major factors driving the growth of the Global Digital Gaming Market.
1. Activision Blizzard
Activision Blizzard is a US Based Video game holding company. Which is Established in 2008 through the merger of Activision, Inc. and Vivendi Games. Companies Headquartered at 3100 Ocean Park Blvd, Santa Monica, California, 90405, United States. Company Deals in Activision Blizzard publishes, develops, and distributes interactive entertainment software and peripheral products. Activision Blizzard Company had nearly 9,800 Employees and had revenue of $ 8 Billion.
2. Electronic Arts
Electronic Arts Inc is an American video game company. Which is Established in 1982. Companies Headquartered at 209 Redwood Shores Pkwy, Redwood City, California, 94065, United States. The company operates in publishes and distributes games, content, and services for game consoles, PCs, and mobile phones. Electronic Arts Company had nearly 12,900 Employees and had revenue of $ 7 Billion.
Ubisoft Entertainment SA is a French video game company. Which is Established in 1986. Companies Headquartered at 2 Avenue Pasteur, Saint-Mandé, 94160, France. G4S is the world's largest security company by revenue. The company operates as a creator, publisher, and distributor of interactive entertainment and services across all platforms, including consoles, mobile phones, and tablets. Ubisoft Company had nearly 20,000 Employees and had revenue of $ 2 Billion.
Konami is a Japanese video game and entertainment conglomerate company. Which is Established in 1969. Companies Headquartered at 9-7-2 Akasaka, Minato-ku, Tokyo, 107-8323, Japan. G4S is the world's largest security company by revenue. The company operates in over 85 countries. Specialties in security personnel, monitoring equipment, and response units. Konami Company had nearly 4,881 Employees and had revenue of $ 2 Billion.
Nexon Co., Ltd. is a South Korean video game publisher Company. Which is Established in 1994. Companies Headquartered at Ark Hills South Tower 6th floor 1-4-5 Minato-ku, Tokyo, 106-0032, Japan. G4S is the world's largest security company by revenue. The company operates online games for PC and mobile. & engaged in the production, development, and operation of online games and Virtual Worlds. NEXON Company had nearly 6,288 Employees and had revenue of $ 2 Billion.
Changyou.com Company is a Chinese Based online game company. Which is Established in 2007. Companies Headquartered at 2700 Augustine Dr. Ste 165, Santa Clara, California, 95054, United States. G4S is the world's largest security company by revenue. The company develops and operates in online games in China with a diverse portfolio of popular online games, such as Tian Long Ba Bu ("TLBB") Changyou.com Company had nearly 2,155 Employees and had revenue of $ 322 Million.
Rovio is a Finnish video game developer-based company. Which is Established in 2003. Companies Headquartered at 7 Keilaranta, Espoo, Wallis and Futuna, FI-02150, Finland. The. Specialties in create develop and publishing mobile games. Rovio Company had nearly 495 Employees and had revenue of $ 320 Million.
8. CCP Games
CCP Games is an Icelandic video game developer Company. Which is Established in 1997. Companies Headquartered at 1 Bjargargata, Reykjavik, Capital Region, 102, Iceland. The company operates in produces, markets, and publishes virtual multiplayer games for gaming consoles. CCP Games Company had nearly 284 Employees and had revenue of $ 82 Million.
9. Cryptic Studios
Cryptic Studios is an American video game developer company. Which is Established in 2000. Companies Headquartered 980 University Ave Bldg D, Los Gatos, California, 95032, United States. specializing in massively multiplayer online role-playing games & leading developer of online games committed to delivering the next level of gameplay. Cryptic Studios Company had nearly 232 Employees and had revenue of $ 54 Million.
10. Asobo Studio
Asobo Studio SAS is a French video game development company. Which is Established in 2002. Companies Headquartered at 23 Parvis Des Chartrons, Bordeaux, Nouvelle-Aquitaine, 33000, France. G4S is the world's largest security company by revenue. The company operates in developing video game adaptations of several Pixar movies, A Plague Tale: Innocence, and the 2020 version of Microsoft Flight Simulator. Asobo Studio Company had nearly 129 Employees and had revenue of $ 20 Million.
Key Benefits for Global Digital Gaming Industry Report:-
- Global Digital Gaming Industry report covers in-depth historical and forecast analysis.
- Global Digital Gaming Industry research report provides detailed information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, and Regional and Country levels.
- Global Digital Gaming Industry report helps to identify opportunities in the marketplace.
- Global Digital Gaming Industry report covers extensive analysis of emerging trends and the competitive landscape.