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Gaming Video Content Market

Gaming Video Content Market Size, Share & Trends Analysis Report

Gaming Video Content Market Size Share Companies & Trends Analysis Report by Product Type (Mobile Device, Laptops/PCs, Others ), By Distribution Channel (Sponsorships, Subscriptions, Game Publishers, Advertizing, Others), Based On Region And Segment Forecasts 2022 - 2028

Published
Report ID : BMRC 1167
Number of pages : 300
Published Date : Nov 2022
Category : Technology And Media
Delivery Timeline : 48 hrs

Gaming Video Content Market is valued at USD 10.81 Billion in 2021 and expected to reach USD 44.76 Billion in 2028 with the CAGR of 22.5% over the forecast period.

Increasing the number of mobile users with surge in the number of games and professional & amateur gamers with surge in of digital platforms including YouTube are some important factor driving the growth of Gaming video content market.

Leading Players Dominating Gaming Video Content Market

Top 6 key Vendors in Gaming Video Content Market are,

  • Electronics Sports League
  • youtube
  • facebook
  • major league gaming
  • Azubu
  • Twitch

Gaming video content is a digital content having the access and information of game news instructional videos, game reviews, people goofing chat while playing games, as well as various competitive gaming championships on mobile, PC, and other devices. According to the recent research on youtube, the gaming content like video game’s information, game championship is the most searched topics. For example in 2018, YouTube has shown that around 50 billion hours of gaming content was viewed on youtube by the audience. In the 21st century, the craze of playing games on mobiles, another devices has increased astoundingly between the age group from 10 to 26 age group has maximum. There are various reasons to play and watch the video games content like to enjoy & celebrate the characters, to know the gaming tricks and sometimes people play for earning. According to recent research, smartest publishers, advertisers, and brands are recognizing that the consumers are shifting to know the video game content by watching videos of people playing games, and by reading the gaming tricks and by many other ways.

The global gaming video content is segmented on the basis of product type, distribution channel, Type of Game, end-user, and region. On the basis of product type, the digital market is classifies as mobile device, laptops/PCs, and many others. On the basis of distribution channel, the market is segmented sponsorships, game publishers, subscriptions, advertizing, donations and others. On the basis of type of game, the global gaming video content is classifies as action & action-adventure games, role-playing games, strategy games, sports games and others. On the basis of end-user, the global gaming video content is segmented into amateur gamer and professional gamer.

The regions covered in global gaming video content market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, global Gaming video content market is sub divided in U.S., Mexico, Canada, U.K., France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.

Global Gaming video content market reports cover prominent players like electronics sports league, youtube, facebook, major league gaming, Azubu, Twitch and many others. 

Global Gaming video content market dynamics –

 The key factor for growth of global gaming video content market is increasing the number of mobile users with surge in the number of games and professional & amateur gamers with surge in of digital platforms including YouTube According to the Milken Institute in 2016, video game entertainment technology has surpassed the total revenue of USD 100 billion spend on video games and its content around the globe and embarked to approximately USD 116 billion in 2017. The number of video game users is increasing astoundingly due to rise in the mobile based game users which takes the information of gaming video content through online channels like youtube etc, with surge in the internet users which reflects directly to grow the market of gaming video content. According to recent YouTube information, the YouTube has more than 2 billion videos makers logged in each month and every day people watch more than billions of hours of video and hence this has generated huge demand for gaming video content market for recording the video content. However one of the major factors that restrict the gaming video content market is lack of appropriate content on the internet and lack of proper information available. Moreover rising focus on delivering the content with advanced technology like artificial intelligencemachine learning, as well as surge in the entertainment and mobile game users may create huge opportunity to fuel the global gaming video content market during the forecast period.

Gaming video content Market Regional Analysis –

North America is expected to dominate the growth gaming video content market with the potential rate due to surge in adoption rate of number of video game users as well as presence of digital platforms in this region followed by Europe and Asia Pacific. According to the United Nations Conference on Trade and Development, the United States and China owns 70 largest digital platforms like youtube, facebook, instagram etc. which contribute 90 percent of the total market capitalization value of the worlds. These create huge demand and revenue for the gaming video content for the recording digital videos content of games, and putting on the digital online platforms.  In addition to this, the United States has the largest contribution for the global technology development and more than 57% of all game developers reside in the United States with approximately USD 25.4 billion in video game-generated revenue followed by Europe.

Europe region is expected to grow at significant rate due to surge in the video game audiences due to presence of more game companies followed by Asia Pacific. According to UK Interactive Entertainment Association (Ukie), in the United Kingdom, there are more than 2,261 active games companies as of 2018 and global games audience estimated were between 2.2 and 2.6 billion people. In the United Kingdom, more than 32% of players play mobile, console and PC games. This massive audience has created huge opportunity for the growth of gaming content market during the forecast period.

The Asia Pacific is the largest still the world's strongest growth market for the growth of gaming video content due to presence of huge number of mobile internet and game player users with surge in population. In Asia Pacific region, China leads the video gaming industry followed by Japan which has nearly 70% of the PC games released based on visual novels.

Key Benefits for Gaming video content Market Reports –

Global gaming video content market report covers in depth historical and forecast analysis.

Global Gaming video content Market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.

Global gaming video content market report helps to identify opportunities in market place.

Global gaming video content market report covers extensive analysis of emerging trends and competitive landscape.

Gaming video content Market Segmentation –

by Product Type- Mobile device, Laptops/PCs, Others

 by Distribution Channel- Sponsorships, Subscriptions, Game publishers, Advertizing, others

by Type of Game- Action & action-adventure games, Role-playing games, Strategy games, Sports games, Others

by End-user- Amateur gamer, Professional gamer

By Regional & Country Analysis

North America, US, Mexico, Chily, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, South Korea, Japan, India, Southeast Asia, Latin America, Brazil, The Middle East and Africa, GCC, Rest of Middle East

SUMMARY
VishalSawant
Vishal Sawant
Business Development
vishal@brandessenceresearch.com
+91 8830 254 358
Segmentation
Segments

by Product Type-

  • Mobile device,
  • Laptops/PCs,
  • Others

by Distribution Channel-

  • Sponsorships,
  • Subscriptions,
  • Game publishers,
  • Advertizing,
  • others

by Type of Game-

  • Action & action-adventure games,
  • Role-playing games,
  • Strategy games,
  • Sports games,
  • Others

by End-user-

  • Amateur gamer,
  • Professional gamer
Country
Regions and Country

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherlands
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest of MEA
Company
Key Players
  • Electronics Sports League
  • youtube
  • facebook
  • major league gaming
  • Azubu
  • Twitch

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