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3D Avatar Solution Market

3D Avatar Solution Market Size, Share & Trends Analysis Report

3D Avatar Solution Market Size, Share & Trends Analysis Report By Component (Services, Solutions) By Model (Stylized, Realistic, Futuristic) By Technology (AR, VR, Metaverse, Blockchain, Others) By End-Use (Media and Entertainment, Fashion, Hospitals, Others) Based on Region, And Segment Forecasts, 2022 – 2028

Published
Report ID : BMRC 2253
Number of pages : 300
Published Date : Apr 2023
Category : Electronics And Telecommunication
Delivery Timeline : 48 hrs

Global 3D Avatar Solution Market is valued at USD 73.1 Billion in 2021 and expected to reach USD 544.6 Billion by 2028 with a CAGR of 33.2% over the forecast period.

Global 3D Avatar Solution Market: Global Size, Trends, Competitive, And Historical & Forecast Analysis, 2022-2028: Rapid adoption of smartphones, high internet penetration, and rising use of social media platforms are some of the major factors driving the growth of the Global 3D Avatar Solution Market.

Scope of Global 3D Avatar Solution Market

A 3D avatar is a digital identity that may be created as a person's online representation. One may join the exciting world of virtual online gaming, where everyone has a 3D avatar, using a 3D avatar solution. In order to give a 3D reproduction of the body for assessments, treatment plans, and contemporary art creation, 3D body scanners are being embraced across sectors such as fashion, healthcare, and modern art. This is driving the growth of the market for 3D avatar solutions. As a result, there is an increase in demand for cutting-edge 3D software and scanners everywhere.

The pandemic initially brought up a number of difficulties, including disruptions to commercial activities. During the pandemic, the market for 3D avatar solutions grew because of the rising usage of 3D technology for a variety of applications, including CAD, fashion, marketing, medical imaging, and video games. People were forced to remain at home due to the lockdown imposed to stop the spread of SARS-CoV-2; as a consequence, more remote job models and app-based entertainment were adopted, which fuelled the expansion of the media & entertainment business. The media and broadcasting sector can now provide sophisticated creative experiences for learning, retail, and employment due to simulation technology. Consequently, the pandemic's high demand for visualization, gaming, mobile apps, and digital marketing enhanced the demand for 3D avatars, driving the market's expansion. The COVID-19 pandemic's negative impacts and associated regulations originally caused the worldwide market for 3D avatar solutions to collapse; however, it is anticipated that this industry will eventually rebound as VFX technology and advancements in animation technology become more widely used.

The global 3D Avatar Solution market is segmented based on the component, model, end-use, and region & country level. Based on component, the global 3D Avatar Solution market is segmented into services and solutions. By model, the market is segmented into stylized, realistic, and futuristic. By end-use, the global 3D Avatar Solution market is segmented into media and entertainment, healthcare, fashion, and others.

The regions covered in the global 3D Avatar Solution market report are North America, Europe, Asia-Pacific, Latin America, and the rest of the World. Based on country level, the market of global 3D Avatar Solution is sub divided into U.S., Mexico, Canada, U.K., France, Germany, China, Italy, India, Japan, Southeast Asia, Middle East Asia (Saudi Arabia, UAE, Egypt) GCC, Africa, etc.

Global 3D Avatar Solution Market Segmentation

By Component

  • Services
  • Solutions

By Model

  • Stylized
  • Realistic
  • Futuristic

By Technology

  • AR
  • VR
  • Metaverse
  • Blockchain
  • Others

By End-Use

  • Media and Entertainment
  • Fashion
  • Hospitals
  • Others

Key Players of Global 3D Avatar Solution Market

Some major key players for the global 3D Avatar Solution market report cover prominent players like

  • 3D Generation GmbH
  • Adobe Systems
  • Autodesk
  • Daz 3D
  • Epic Games
  • FaceFX
  • Faceware Technologies
  • Mixamo
  • MocapX
  • Reallusion
  • Rebellion VFX
  • Sine Wave Entertainment
  • Unity Technologies
  • VRChat
  • Wolf3D
  • Xsens
  • Others

News

Itseez3D Inc. announced their partnership with Zappar

On June 2nd, 2022; Zappar and Itseez3D Inc. announced their partnership. As a result of this alliance, the firms will integrate their platforms and tools to make it easier for consumers and developers to create, publish, and distribute avatars for XR.

New SNAP 3D scanning technology is made available by TechMed 3D

On July 11th, 2022; The introduction of SNAP, a new technology was announced by TechMed 3D, which is a leading developer of software measurement solutions for the body. TechMed expects that SNAP, a potent mobile automated processing program for human body 3D capture and measurement, will revolutionize the way physicians practice medicine.

Meta launches additional choices for Facebook and Messenger and introduces 3D avatars for Instagram

On January 31st, 2022; Meta has begun rolling out upgraded avatars on Messenger and Facebook in addition to launching its 3D avatars on Instagram. Users may now appear as their digital selves in stickers, Facebook profile images, feed posts, and other places in the United States, Mexico, and Canada.

Rapid adoption of smartphones, high internet penetration, and rising use of social media platforms are some of the major factors driving the Global 3D Avatar Solution Market growth

One of the reasons boosting the market growth for 3D avatar solutions is the popularity of social media platforms that use avatars. Over the last ten years, the gaming business has seen considerable global expansion due to the quick adoption of mobile devices and high internet penetration. Over 40% of the world's population, according to statistics from the World Bank, enjoys playing different video games. The growing popularity of video games is encouraging creators of interactive games to make investments in cutting-edge technologies like blockchain, augmented reality, virtual reality, metaverse, and NFTs. In order to provide gamers with a futuristic and realistic gaming experience, several game development firms are using these technologies. For instance, in 2022, titles like God of War, No Man's Sky, and Horizon Forbidden West were released.

Furthermore, the worldwide populace has been embracing multiplayer games like PUBG, FIFA, and Fortnite. In order to promote its products, the gaming business also works with numerous fashion labels. The gaming platforms let users create their own avatars and personalize their looks by purchasing clothing from relevant retailers. For instance, in September 2021, the popular gaming platform Fortnite debuted Balenciaga's virtual shop to give players the option of customizing the appearance of their avatars. This feature has drawn new gamers who are fans of fashion. As a result, the need for 3D avatar solutions in the gaming sector is growing due to the increased acceptance of technologically sophisticated games by the general public. This demand is anticipated to drive the market for 3D avatar solutions during the course of the projected period.

The APAC region continues to use e-commerce more frequently. E-commerce expenditure per capita is high in nations like China, South Korea, Australia, and India. In order to provide clients with a realistic experience via e-commerce websites and improve their purchasing experience, e-commerce businesses have been driven to implement cutting-edge technology. For instance, in October 2022, Flipkart announced its plans to establish a virtual retail platform in the metaverse in partnership with eDAO, a Polygon incubated business. This will allow customers to engage with a virtual product trial, giving them a genuine online purchasing experience. These elements are fueling the expansion of the market for 3D avatar solutions by raising the need for 3D avatars in the APAC fashion sector.

Due to increased efficiency, less time spent commuting to hospitals or waiting in clinical lines, and simple accessibility to health services, the APAC population have shifted their inclination towards the adoption of telemedicine over time. This has affected the region's medical industry's increased embrace of cutting-edge technology, allowing healthcare practitioners to provide effective digital consulting services to their patients. A 3D avatar may be used to build 3D representations of patients to facilitate an accurate medical diagnosis by clinicians. This in turn has increased the use of 3D avatars in the digital consultation vertical. These elements are further anticipated to boost regional 3D avatar solution demand, thereby propelling the market's expansion throughout the projected period.

North America is Expected to Capture a Major Share in the Global 3D Avatar Solution Market

Geographically, North America is anticipated to dominate the worldwide market for 3D Avatar Solutions throughout the anticipated time. The US and Canada are leaders in implementing cutting-edge technologies that improve the offerings of products and services of the gaming, media & entertainment, fashion, and healthcare sectors. Due to the widespread use of virtual reality (VR) and augmented reality (AR) games, the gaming market in North America is growing fast, which is expected to fuel the market for 3D avatar solutions. For instance, the US has over 227 million gamers, up 6% from 2020, according to the study released by the Entertainment Software Association in August 2022. The same survey indicates that players like multiplayer realistic games.

These reasons are influencing the creation of various video games with unique and personalized characters to draw in more players, which is fueling the increase in demand for 3D avatar solutions in the North American gaming market. The aforementioned elements influence the market for 3D avatar solutions. Furthermore, the usage of technology like artificial intelligence has been increasing in the North American healthcare sector. Over the last several years, the area has seen significant investments in healthcare technology from venture capitalists.

For instance, organizations like Sandbox Industries and Ben Franklin Technologies are making investments in the region's healthcare technology. The usage of 3D avatars for training, studying the human body, and virtual doctor-patient communication has expanded with the advent of healthcare technology like 3D scanning, AI, and robots. For virtual patient engagement and online medical consultation, 3D models of physicians are also being created using 3D avatar technology. These elements are boosting the need for 3D avatar solutions across the area, which is fostering the expansion of the North American 3D avatar solution market.

By Regional & Country Level:

North America

  • U.S.
  • Canada

Europe

  • U.K.
  • France
  • Germany
  • Italy

Asia Pacific

  • China
  • Japan
  • India
  • Southeast Asia

Latin America

  • Brazil
  • Mexico

Middle East and Africa

  • GCC
  • Africa
  • Rest of Middle East and Africa
Report Analysis Details
Historical data 2018 - 2021
Forecast Period 2021 - 2028
Market Size in 2021: USD 73.1 Billion
Base year considered 2021
Forecast Period CAGR %: 33.2%
Market Size Expected in 2028: USD 544.6 Billion
Tables, Charts & Figures: 175
Pages 300
Key Players/Companies 3D Generation GmbH, Adobe Systems, Autodesk, Daz 3D, Epic Games, FaceFX, Faceware Technologies, Mixamo, MocapX, Reallusion, Rebellion VFX, Sine Wave Entertainment, Unity Technologies, VRChat, Wolf3D, Xsens, and others.
Segments Covered By Component, By Model, By End-Use, By Technology .
Regional Analysis North America, U.S., Mexico, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, China, Japan, India, Southeast Asia, South America, Brazil, Argentina, Columbia, The Middle East and Africa, Africa, Rest of the Middle East and Africa
SUMMARY
VishalSawant
Vishal Sawant
Business Development
vishal@brandessenceresearch.com
+91 8830 254 358
Segmentation
Segments

By Component

  • Services
  • Solutions

By Model

  • Stylized
  • Realistic
  • Futuristic

By Technology

  • AR
  • VR
  • Metaverse
  • Blockchain
  • Others

By End-Use

  • Media and Entertainment
  • Fashion
  • Hospitals
  • Others
Country
Regions and Country

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherlands
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest of MEA
Company
Key Players
  • 3D Generation GmbH
  • Adobe Systems
  • Autodesk
  • Daz 3D
  • Epic Games
  • FaceFX
  • Faceware Technologies
  • Mixamo
  • MocapX
  • Reallusion
  • Rebellion VFX
  • Sine Wave Entertainment
  • Unity Technologies
  • VRChat
  • Wolf3D
  • Xsens
  • Others

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