https://brandessenceresearch.com/ Logo

Metaverse Gaming Market

Metaverse Gaming Market Size, Share & Trends Analysis Report

Metaverse Gaming Market Size, Share, Companies & Trends Analysis Report By Component Type (Hardware, Software) By Device (Mobile, VR Headset, PCs, Gaming Consoles) By Technology (NFTs, Blockchain, Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality) Industry Based On Region, And Segment Forecasts, 2022 - 2028

Published
Report ID : BMRC 1931
Number of pages : 300
Published Date : Nov 2022
Category : Technology And Media
Delivery Timeline : 48 hrs

Global Metaverse Gaming Market: Global Size, Trends, Competitive, and Historical & Forecast Analysis, 2022-2028: Soaring investments in gaming platforms and inclination toward AR, VR technologies are set to act as a growth lever of the global Metaverse gaming market.

The Global Metaverse Gaming Market is valued at USD XXX Billion in 2021 and is expected to reach USD XXX Billion by 2028 with a CAGR of XX% over the forecast period.

Scope of Global Metaverse Gaming Market Report-

Over the past few months, the term “Metaverse” has been rising in popularity. It is referred to as a decentralized computing platform and virtual reality experience containing diverse digital realms. Metaverse has seen massive growth after the announcement of the CEO of Facebook Mark Zuckerberg. The evolution of virtual reality is showing a huge craze for gaming in the metaverse. The metaverse is rife with rewarding opportunities for Augmented Reality (AR), Virtual Reality (VR), as well as NFT-savvy brands.

The Covid-19 has shown optimistic growth in the global metaverse gaming market. The significant growth during covid was a result of stringent norms implemented by governments like strict lockdown. Strict lockdown made a huge chunk of the population idle as result people moved towards indoor activities inducing video games. The Covid-19 pandemic has augmented the growth of virtual communities, while new advancements are laying the groundwork for post-covid life. This has successfully accelerated the popularity of gaming in the metaverse.

Global Metaverse gaming Market Segmentation:-

The global Metaverse gaming market is segmented based on component, device, technology, and geography. Based on component type, the global Metaverse gaming market is segmented into hardware and software. Based on device, the global Metaverse gaming market is segmented into mobile, VR headsets, PCs, and gaming consoles. On basis of technology, the global Metaverse gaming market is segmented as NFTs, blockchain, virtual reality, augmented reality, mixed reality, and extended reality.

By Component Type

  • Hardware
  • Software

By Device

  • Mobile
  • VR headset
  • PCs
  • Gaming Consoles

By Technology

The regions covered in this global Metaverse gaming market report are North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. Based on a country level, the market of global Metaverse gaming is subdivided into the U.S., Canada, Brazil, Mexico, Germany, U.K., France, Italy, China, Japan, India, Southeast Asia, Middle East Asia (UAE, Saudi Arabia, Egypt) GCC, Africa, etc.

Key Players for Global Metaverse gaming Market Report:-

Some of the key players for global Metaverse gaming are

  • Roblox Corporation
  • Microsoft
  • Activision Blizzard
  • Electronic Arts
  • Take-Two
  • Tencent Holdings Ltd
  • NetEase
  • Magic Leap, Inc.
  • Epic Games
  • Other

Recent Developments:-

News: Microsoft plans to integrate its own metaverse with PowerPoint and other Office apps by 2022

On November 3rd, 2021, Microsoft revealed at its Ignite conference a corporate version of a metaverse based over its Teams chat software, permitting users to meet in virtual reality. CEO of the company, Satya Nadella declared the Covid-19 pandemic has created the commercial use issues of this type of virtual world much more mainstream.

The Harder They Fall Is Getting a Gaming Metaverse

On January 4th, 2022, The Harder They Fall ($THTF) launched a new gaming metaverse which is set in the Wild West and presents a thrilling play-to-earn action-based gaming experience.

Swaraj is Set to Launch Its Metaverse Gaming Ecosystem

On January 19th, 2022, Swaraj Inc. is set to launch a metaverse gaming project themed over the idea of Swaraj, i.e., 'self-governance.’ In accordance with the team of company, the objective was to transport power back to the people through creating a decentralized ecosystem controlled by and for the people themselves.

Bandai Namco is Working on a Metaverse Project That Bridges Elements from Its Most Popular Games

On February 14th, 2022, the Japanese video game publishing giant, Bandai Namco has recently exposed that it is employed on a new growth project, one that could get characters and sceneries from Dark Souls, Dragon Ball Z, and Elden Ring all hit in the metaverse, in a bid to permit fans to interact through its diverse IPs over a shared interface.

Global Metaverse Gaming Market Dynamics:-

The rapidly rising popularity and investment in online gaming are one of the foremost factors propelling the metaverse gaming market. Metaverse allows consumers to digitally immerse themselves online for a longer period of time. As metaverse is gaining more traction, several companies are investing millions of dollars to leverage the benefits of becoming the first mover in the market. Companies such as Roblox and The Sandbox are increasingly focusing on the development of virtual worlds that provide highly enhanced immersive gaming experiences. For example, on 18th February 2022, an open-world metaverse platform, Bullieverse has increased around USD 4 million from investors led by Web3 venture funds to help build an arcade of play-to-earn games. Also, on 4th January 2022, BOTS, Inc., a blockchain technology conglomerate invested in online gaming company XR Casino, Inc. to develop games on their upcoming Las Vegas-themed Metaverse platform. Apart from the above-mentioned companies, other businesses are also investing some amount of cash reserves in the metaverse market to reap benefits. The aforementioned investments by metaverse gaming companies are set to propel the market growth generating enormous opportunities during the forecast period.

Over the past few years, the virtual reality gaming sector has played a substantial role. Soaring access to VR devices and rapid advancement in AR, VR, and XR technologies is another factor booming gaming in the metaverse market worldwide. Oculus Quest is an all-in-one 6DOF headset with positionally tracked controllers launched in 2019 made for immersive VR gaming. Additionally, at Game Developers Conference 2022, Unity conducted a session titled ""Building Next-Gen Games for PSVR2,"" and the firm appears to be as eager as many developers about the future VR technology. Such loads of innovation in the VR gaming sector will prosper the market at a fantastic speed.

However, digital privacy concerns and data harvesting is limiting the market growth. Despite this, rapid advancements in cloud gaming and expanding gaming platforms in major economies are some of the factors expected to create lucrative opportunities in the global metaverse gaming market.

Global Metaverse gaming Market Regional Analysis:-

North America has led the metaverse gaming market due to the presence of leading metaverse gaming companies like Sandbox and Roblox. It is poised to maintain its dominance throughout the assessment period owing to increasing investments by leading gaming brands. For instance, Roblox stock enhanced a complementary, high-conviction business to its holdings. Such massive investments in metaverse gaming by masses of players are set to generate auspicious opportunities in the forecast period.

North America is followed by Europe, but the Asia Pacific is set to experience the fastest growth rate among other regions. It is estimated that the total metaverse addressable market opportunity of China is over US$ 8 trillion. Aggressive investments by leading Chinese companies like ByteDance and Alibaba will drive the regional market.

On Special Requirement Metaverse gaming Market Report is also available for below Regions and Country:

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherland
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest Of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest Of MEA
Report Analysis Details
Historical data 2015 - 2020
Forecast Period 2022 - 2028
Market Size in 2021: USD XXX Million 
Base year considered 2020
Forecast Period CAGR %:

XX% 

Market Size Expected in 2028: USD XXX Million 
Tables, Charts & Figures: 175
Pages 200
Metaverse In Gaming Companies Roblox Corporation, Microsoft, Activision Blizzard, Electronic Arts, Take-Two, Tencent Holdings Ltd, NetEase, Magic Leap, Inc., Epic Games, Other
Segments Covered By Component Type, By Device, By Technology
Regional Analysis North America, U.S., Mexico, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, China, Japan, India, Southeast Asia, South America, Brazil, Argentina, Columbia, The Middle East and Africa, GCC, Africa, Rest of the Middle East and Africa

 

Key Benefits of Global Metaverse in gaming Market Report:-

  • Global Metaverse in gaming Market report covers in-depth historical and forecast analysis.
  • Global Metaverse in gaming Market research report provides detailed information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country levels.
  • Global Metaverse in gaming Market report helps to identify opportunities in the marketplace.
  • Global Metaverse in gaming Market report covers extensive analysis of emerging trends and the competitive landscape.
SUMMARY
VishalSawant
Vishal Sawant
Business Development
vishal@brandessenceresearch.com
+91 8830 254 358
Segmentation
Segments

By Component Type

  • Hardware
  • Software

By Device

  • Mobile
  • VR headset
  • PCs
  • Gaming Consoles

By Technology

Country
Regions and Country

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherlands
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest of MEA
Company
Key Players
  • Roblox Corporation
  • Microsoft
  • Activision Blizzard
  • Electronic Arts
  • Take-Two
  • Tencent Holdings Ltd
  • NetEase
  • Magic Leap, Inc.
  • Epic Games
  • Other

+44-1173181773

sales@brandessenceresearch.com

We are always looking to hire talented individuals with equal and extraordinary proportions of industry expertise, problem solving ability and inclination interested? please email us hr@brandessenceresearch.com

JOIN US

LONDON OFFICE

BrandEssence® Market Research and Consulting Pvt ltd.

124, City Road, London EC1V 2NX

FOLLOW US

Twitter
Facebook
LinkedIn
Skype
YouTube

CONTACT US

1-888-853-7040 - U.S. (TOLL FREE)+44-1173181773 - U.K. OFFICE+91-7447409162 - INDIA OFFICE

© Copyright 2024-25 BrandEssence® Market Research and Consulting Pvt ltd. All Rights Reserved | Designed by BrandEssence®

PaymentModes