Digital Content Market is valued at USD 12219.3 Million in 2018 and expected to reach USD 24371.5 Million by 2025 with the CAGR of 11.72% over the forecast period.""
Rising digital transformation in the education, telecom industry, media and entertainment sectors is one of the major factors driving the growth of Global Digital Content Market.
Digital content is any content that occurs in the form of digital data. Digital content comes in many forms like text, audio & videos files, to graphics, animations, and images. Usually, digital content is referred as information available for download or distribution on electronic media such as an ebook or iTunes song etc. It is also known as digital media. It can be warehoused on digital or analog storage in particular formats. There are various forms of digital content include information that is digitally broadcast, streamed or contained in computer files. It is a file or information warehoused or published in a digital format. Digital content can be created by using software assistances in authoring, publishing and allocating digital content.
Global Digital content market report is segmented on the basis of content type, device type and by regional & country level. Based upon content type, digital content market is classified into digital video content, digital game content, digital text content and digital audio content. Based upon device type, digital content market is classified into mobile device and non-mobile device.
The regions covered in this digital content market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, market of digital content is sub divided into U.S., Mexico, Canada, U.K., France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.
Digital content market report covers prominent players are,
Increasing digital transformation in the education, telecom industry, media and entertainment sectors around the world is one of the major factors driving the market growth. According to U.S. government report, The U.S. recorded entertainment sector enjoyed a trade surplus of USD 10.3 billion in 2016 and Live and recorded music sales are rising and digitally recorded music is expected to grow just under USD 1 billion in 2019. In addition, continued popularity of smartphones, tablets and eReaders is also supplementing the growth digital content market. However, threat of information stealing by hackers hence need of cyber security may hamper the market growth. According to The Center for Strategic and International Studies, Chinese hackers targeted over 75 organizations around the world in the manufacturing, media, healthcare and nonprofit sectors as part of a broad-ranging cyber espionage campaign. Moreover, increasing adoption of technological advancements in healthcare, entertainment, manufacturing, automotive sectors and increasing internet users, rising awareness regarding the innovative digital content technologies can create wide opportunities for the players operating in the digital content market during forecast period.
North America is expected to capture the major share of the global digital content market with the potential rate due to rising digital transformation in the education and telecom industry in this region. The U.S. media and entertainment (M&E) industry is the largest in the world by U.S. government. The Asia Pacific is expected to emerge as the fastest-growing regional market over the forecast period with due to the rising number of smart connection devices and adoption of smart phones in this region. In addition, developing strong internet infrastructure and digital technology in developing countries such as China and India is also supplementing the growth in this region. According to Ministry Of Electronics & Information Technology, about 560 million internet subscriptions in 2018, up from 238.71 million in 2013, India is the second-largest internet subscriptions market in the world. Also, India has the second-largest number of instant messaging service users worldwide, behind China, and the most social media users.
Report Analysis | Details |
---|---|
Historical data | 2015 - 2020 |
Forecast Period | 2021 - 2027 |
Market Size in 2020: | USD 12219.3 Million |
Base year considered | 2020 |
Forecast Period CAGR %: | 11.72% |
Market Size Expected in 2027: | USD 24371.5 Million |
Tables, Charts & Figures: | 175 |
Pages | 200 |
Key Players/Companies | Google,Amazon,Tencent,Apple,Microsoft,Sony,Activision Blizzard,DeNA,Zynga,NCSoft,Baidu,Facebook,EA,NetEase,Nexon,Mixi,Warner Bros,Square Enix.,Others |
Segments Covered | By Content Type, By Device Type |
Regional Analysis | North America, U.S., Mexico, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, China, Japan, India, Southeast Asia, South America, Brazil, Argentina, Columbia, The Middle East and Africa, GCC, Africa, Rest of the Middle East and Africa |
Global Market report covers in depth historical and forecast analysis.
Global Market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.
Global Market report helps to identify opportunities in market place.
Global Market report covers extensive analysis of emerging trends and competitive landscape.
By Content Type: Digital video content, Digital game content, Digital text content, Digital audio content
By Device Type: Mobile device, Non-mobile device
Regional & Country Analysis
North America
• U.S.
• Canada
Europe
• Germany
• France
• U.K.
• Italy
• Spain
• Sweden
• Netherland
• Turkey
• Switzerland
• Belgium
• Rest of Europe
Asia-Pacific
• South Korea
• Japan
• China
• India
• Australia
• Philippines
• Singapore
• Malaysia
• Thailand
• Indonesia
• Rest Of APAC
Latin America
• Mexico
• Colombia
• Brazil
• Argentina
• Peru
• Rest of South America
Middle East and Africa
• Saudi Arabia
• UAE
• Egypt
• South Africa
• Rest Of MEA
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