Augmented Reality Gaming Market Size and Share

Augmented Reality Gaming Market Size, Share Outlook Growth by Top Company, Development, Application, Segmentations, Trends and Forecast 2020-2025

  • Report ID: BMRC 612 | Number of pages: 192 | Publish Date: Feb 2020
    Status: Published | Category: Technology And Media | Delivery Timeline: 48 hrs


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Market Size Graph


The Detailed Market intelligence report on the Augmented Reality Gaming Market applies the most effective of each primary and secondary analysis to weighs upon the competitive landscape and also the outstanding market players expected to dominate Augmented Reality Gaming Market place for the forecast 2020– 2025.

Scope of The Report:

The biggest organizations have been making investment in the incorporation of the AR gaming techniques in the mobile devices like the tablets and smartphones. This is the major reason for the augmented reality gaming market or the AR gaming market to grow at a considerable level in the period of forecast.

The Augmented reality gaming is something that refers to the synchronization of the audio and visual content of the game with the environment of the users in real time. The AR gaming is aiming at the connecting of the virtual and real world and is utilizing the existing environment for creation of the playing field in it. The market operates in the devices like the laptops, smartphones, tablets as well as portable gaming system. An environment which is pre-created has been superimposed on the environment in real-life in the AR gaming. In the environment of AR gaming, the gaming experience has been categorized in the social, mental, physical and emotional.

The global augmented reality market has been segmented on the basis of type of display, type of device, region and application. As far as the type of devices are concerned, the global market of Augmented reality gaming has been segmented into portable gaming systems, tablets, laptops as well as others. The Smartphones are being the most often used electronics gadget has been estimated to be responsible for a major share of the global market of AR. As per the type of display, the market of augmented reality gaming may be segmented into head-mounted displays and smart glasses.

 

 

As far as the application is concerned, the global augmented reality market may be segmented into education, healthcare, entertainment and electronics as well as other. The segment of entertainment application has been estimated for holding a major share of the global market following the education sector in the forecast period. As far as the regions are concerned, the global market of AR gaming may be segmented into the Europe, North America, Middle East & Africa, Asia Pacific as well as Latin America.

Augmented Reality Gaming Companies

The important players in the global augmented reality market are,

  • Schneider Electric S.E.
  • Siemens AG
  • Legrand
  • Philips
  • Honeywell International
  • Care Tech
  • ABB Group

They have all been competing for getting a major market share in this market.

Rise In Affordable AR Games Driving The Global Augmented Reality Gaming Market

The rise in the affordability of the segment of AR games in addition to the availability in excess for the key factors has been anticipated at driving the market of AR gaming. The biggest organizations have been making investment in the incorporation of the AR gaming techniques in the mobile devices like the tablets and smartphones which are providing the improved and enhanced experience for gaming and leads in expanding the developers of the AR gaming techniques. The concerns with regard to the privacy have been likelier to hinder expanding markets of global augmented reality market in the period of forecast. The users of AR gaming has often been revealing their personal information creating a threat to the privacy.

Europe To See Maximum Growth In The Global Augmented Reality Gaming Market

Europe has been expected to get the major amount of market share in the market followed by Asia Pacific. A rise in the trend of the use of augmented reality in the industry of entertainment in these regions has been facilitating the market growth. The augmented reality in the Asia Pacific industry is providing a very interactive style of playing the game in comparison to the traditional game play. The global augmented reality gaming market in Asia Pacific has been estimated to see a growth consistently in the period of forecast because of the advantages of the market in education as it provides a lot of advanced learning experience.

Key Market Segments:

By Component: Software, Hardware

By Technology: RFID, GPS, Mobile Tracking, Others

By Device: Mobiles, Head Mounted Devices, Smart Glasses

By Game Type: Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, Others

Market by Regional Analysis

North America (USA, Canada, Mexico), Europe (UK, France, Germany, Russia, Rest of Europe), Asia-Pacific (China, South Korea, India, Japan, Rest of Asia-Pacific), LAMEA, Latin America, Middle East, Africa


Frequently Asked Questions (FAQ) :
Europe has been expected to get the major amount of market share in the market followed by Asia Pacific. A rise in the trend of the use of augmented reality in the industry of entertainment in these regions has been facilitating the market growth.
The Augmented reality gaming is something that refers to the synchronization of the audio and visual content of the game with the environment of the users in real time. The AR gaming is aiming at the connecting of the virtual and real world and is utilizing the existing environment for creation of the playing field in it
By Component
By Technology
By Device
By Game Type

More Details



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Augmented Reality Gaming Market Size, Share and Growth to 2025 and Analysis 2019-2025

report cover

Table of Content

Chapter 1 Global Augmented Reality Gaming Market: Summary and Quantitative Analysis
1.1 Report Description
1.2 Global Augmented Reality Gaming Market Revenue Overview
1.3 Global Augmented Reality Gaming Market Revenue (USD Billion) and Growth (%) Rate, 2015- 2025

Chapter 2 Global Augmented Reality Gaming Market: Overview and Qualitative Analysis
2.1 Executive Summary
2.2 Market Drivers
2.2.1 Increasing need to improve the process in order to comply with new standards is anticipated to witness a high growth of Augmented Reality Gaming Market
2.3 Market Restraints
2.4 Market Opportunities
2.5 Market Trends
2.6 Global Augmented Reality Gaming Market: SWOT Analysis
2.7 Global Augmented Reality Gaming Market: PEST Analysis
2.8 Global Augmented Reality Gaming Market: Attractiveness Analysis
2.8.1 Global Augmented Reality Gaming Market: Attractiveness Analysis by Type
2.8.2 Global Augmented Reality Gaming Market: Attractiveness Analysis by Grade
2.8.3 Global Augmented Reality Gaming Market: Attractiveness Analysis by Regional

Chapter 3 Competitive Analysis
3.1 Global Augmented Reality Gaming Market
3.1.1 Global Augmented Reality Gaming market Revenue (USD Billion), By Players 2018
3.1.2 Global Augmented Reality Gaming Market Revenue Share (%), By Players 2018

Chapter 5 Global Augmented Reality Gaming Market: By Types
5.1 Global Augmented Reality Gaming Market Share (%), By Types, 2018
5.2 Global Augmented Reality Gaming Market Revenue (USD Billion), By Types, 2015 – 2025
5.3 Global Augmented Reality Gaming Market Revenue (USD Billion), Based,2015-2025
5.4 Global Augmented Reality Gaming Market Revenue (USD Billion), Based,2015-2025
5.5 Global Augmented Reality Gaming Market Revenue Share (%), By Types, 2015 – 2025
5.6 Global Augmented Reality Gaming Market Revenue Market Share (%), By Types, 2015-2025

Chapter 6 Global Augmented Reality Gaming Market: By Application
6.1 Global Augmented Reality Gaming Market Share (%), By Application, 2018
6.2 Global Augmented Reality Gaming Market Revenue (USD Billion), By Application, 2015 – 2025
6.3 Global Augmented Reality Gaming Market Revenue (USD Billion), Enterprises, 2015-2025
6.4 Global Augmented Reality Gaming Market Revenue (USD Billion),2015-2025
6.5 Global Augmented Reality Gaming Market Revenue Share (%), By Application, 2015 – 2025
6.6 Global Augmented Reality Gaming Market Revenue Market Share (%), By Application, 2015-2025

Chapter 7 North America Augmented Reality Gaming Market Analysis
7.1 North America Market Snapshot
7.1.1 North America Augmented Reality Gaming Market Revenue and Growth Rate (%), 2015-2025.
7.1.2 North America Augmented Reality Gaming Market Revenue (USD Billion) Overview, by Country, 2015 – 2025
7.1.3 North America Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
7.1.4 North America Augmented Reality Gaming Revenue (USD Billion) Overview, by Type, 2015-2025
7.1.5 North America Augmented Reality Gaming Revenue (USD Billion) Overview, by Types, 2015-2025
7.1.6 North America Augmented Reality Gaming Revenue (USD Billion) Overview, by Application , 2015-2025

Chapter 8 Europe Augmented Reality Gaming Market Analysis
8.1 Europe Market Snapshot
8.1.1 Europe Augmented Reality Gaming Market Revenue and Growth Rate (%), 2015-2025.
8.1.2 Europe Augmented Reality Gaming Market Revenue (USD Billion) Overview, by Country, 2015 – 2025
8.1.3 Europe Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
8.1.4 Europe Augmented Reality Gaming Revenue (USD Billion) Overview, by Type, 2015-2025
8.1.5 Europe Augmented Reality Gaming Revenue (USD Billion) Overview, by Types, 2015-2025
8.1.6 Europe Augmented Reality Gaming Revenue (USD Billion) Overview, by Application, 2015-2025

Chapter 9 Asia Pacific Augmented Reality Gaming Market Analysis
9.1 Asia Pacific Market Snapshot
9.1.1 Asia Pacific Augmented Reality Gaming Market Revenue and Growth Rate (%), 2015-2025.
9.1.2 Asia Pacific Augmented Reality Gaming Market Revenue (USD Billion) Overview, by Country, 2015 – 2025
9.1.3 Asia Pacific Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
9.1.4 Asia Pacific Augmented Reality Gaming Revenue (USD Billion) Overview, by Type, 2015-2025
9.1.5 Asia Pacific Augmented Reality Gaming Revenue (USD Billion) Overview, by Types, 2015-2025
9.1.6 Asia Pacific Augmented Reality Gaming Revenue (USD Billion) Overview, by Application, 2015-2025

Chapter 10 Latin America Augmented Reality Gaming Market Analysis
10.1 Latin America Market Snapshot
10.1.1 Latin America Augmented Reality Gaming Market Revenue and Growth Rate (%), 2015-2025.
10.1.2 Latin America Augmented Reality Gaming Market Revenue (USD Billion) Overview, by Country, 2015 – 2025
10.1.3 Latin America Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
10.1.4 Latin America Augmented Reality Gaming Revenue (USD Billion) Overview, by Type, 2015-2025
10.1.5 Latin America Augmented Reality Gaming Revenue (USD Billion) Overview, by Types, 2015-2025
10.1.6 Latin America Augmented Reality Gaming Revenue (USD Billion) Overview, by Application, 2015-2025

Chapter 11 Middle East & Africa Augmented Reality Gaming Market Analysis
11.1 Middle East & Africa Market Snapshot
11.1.1 Middle East & Africa Augmented Reality Gaming Market Revenue and Growth Rate (%), 2015-2025.
11.1.2 Middle East & Africa Augmented Reality Gaming Market Revenue (USD Billion) Overview, by Country, 2015 – 2025
11.1.3 Middle East & Africa Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
11.1.4 Middle East & Africa Augmented Reality Gaming Revenue (USD Billion) Overview, by Type, 2015-2025
11.1.5 Middle East & Africa Augmented Reality Gaming Revenue (USD Billion) Overview, by Types, 2015-2025
11.1.6 Middle East & Africa Augmented Reality Gaming Revenue (USD Billion) Overview, by Application, 2015-2025

Chapter 12 Competitive Analysis
12.1 COMPANY 1.
12.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
12.1.2 COMPANY 1. Total Company Revenue 2015-2018
12.1.3 COMPANY 1. Total Company Revenue, By Segment of Business 2015-2018
12.1.4 COMPANY 1. Total Company Revenue, By Region 2015-2018
12.1.5 COMPANY 1. Global Augmented Reality Gaming Product Category and Description
12.1.6 COMPANY 1. Recent Activity 2015-2019
12.1.7 Main Business/Business Overview
12.1.8 Business Strategy
12.1.9 SWOT Analysis
12.2 Company 2.
12.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
12.2.2 Company 2. Total Company Revenue 2015-2018 117
12.2.3 Company 2. Total Company Revenue, By Segment of Business 2015-2018
12.2.4 Company 2. Total Company Revenue, By Region 2015-2018
12.2.5 Company 2. Global Augmented Reality Gaming Product Category and Description
12.2.6 Company 2. Recent Activity 2015-2019
12.2.7 Main Business/Business Overview
12.2.8 Business Strategy
12.2.9 SWOT Analysis
12.3 COMPANY 3
12.3.1 Business Overview
12.3.2 COMPANY 3 Market Product Category and Description & Specification
12.3.3 Main Business/Business Overview
12.3.4 Business Strategy
12.3.5 SWOT Analysis
12.4 COMPANY 4
12.4.1 Business Overview
12.4.2 COMPANY 4 Company Total Company Revenue 2015-2018
12.4.3 COMPANY 4 Company Total Company Revenue, By Segment of Business 2015-2018
12.4.4 COMPANY 4 Company Total Company Revenue, By Region of Business 2015-2018
12.4.5 COMPANY 4 Company Product Category, Specification and Description
12.4.6 COMPANY 4 Company Recent Mergers & Acquisitions (M&A) Activity 2015-2019
12.4.7 COMPANY 4 Company Main Business/Business Overview
12.4.8 Business Strategy
12.4.9 SWOT Analysis
12.5 Company 5
12.5.1 Business Overview
12.5.2 Company 5 Company Net Sales 2015-2018
12.5.3 Company 5 Company Net Sales, By Segment of Business 2011-2018
12.5.4 Company 5 Company Net Sales, By Region 2015-2018
12.5.5 Company 5 Augmented Reality Gaming Market Product Category and Specification
12.5.6 COMPANY 5 Recent Mergers & Acquisitions (M&A) Activity 2015-2019
12.5.7 COMPANY 5 Main Business/Business Overview
12.5.8 Business Strategy
12.5.9 SWOT Analysis
12.6 Company 6
12.6.1 Business Overview
12.6.2 Company 6 Augmented Reality Gaming Market Product Category and Specification
12.6.3 Company 6 Recent Mergers & Acquisitions (M&A) Activity 2015-2019
12.6.4 Company 6 Main Business/Business Overview
12.6.5 Business Strategy
12.6.6 SWOT Analysis
12.7 Company 7
12.7.1 Business Overview
12.7.2 Company 7 Total Company Revenue 2015-2018
12.7.3 Company 7 Total Company Revenue, By Segment of Business 2015-2018
12.7.4 Company 7 Augmented Reality Gaming Market Product Category and Description
12.7.5 Company 7 Recent Mergers &Acquisitions (M&A) Activity 2015-2019
12.7.6 Company 7 Main Business/Business Overview
12.7.7 Business Strategy
12.7.8 SWOT Analysis

Chapter 13 Market Research Findings & Conclusion

Chapter 14 Research Methodology
14.1 Research Process
14.2 Primary Research
14.3 Secondary Research
14.4 Market Size Estimates
14.5 Forecast Model
14.7 Who is This Report For?
14.8 USP’s of Report
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List of Figures

FIG. 1 Global Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015- 2025
FIG. 3 Global Augmented Reality Gaming Market: Attractiveness Analysis by Type
FIG. 4 Global Augmented Reality Gaming Market: Attractiveness Analysis by Types
FIG. 5 Global Augmented Reality Gaming Market: Attractiveness Analysis by Application
FIG. 6 Global Augmented Reality Gaming Market: Attractiveness Analysis by Regional
FIG. 7 Global Augmented Reality Gaming Market
FIG. 8 Global Augmented Reality Gaming Market Share (%), By Type, 2018
FIG. 9 Global Augmented Reality Gaming Market Revenue (USD Billion),
FIG. 10 Global Augmented Reality Gaming Market Revenue (USD Billion),
FIG. 11 Global Augmented Reality Gaming Market Revenue Market Share (%), By Type, 2015-2025
FIG. 12 Global Augmented Reality Gaming Market Share (%), By Types, 2018
FIG. 13 Global Augmented Reality Gaming Market Revenue (USD Billion), 2015-2025
FIG. 14 Global Augmented Reality Gaming Market Revenue (USD Billion), 2015-2025
FIG. 15 Global Augmented Reality Gaming Market Revenue Market Share (%), By Types, 2015-2025
FIG. 16 Global Augmented Reality Gaming Market Share (%), By Application, 2018
FIG. 17 Global Augmented Reality Gaming Market Revenue (USD Billion), By Large Enterprises, 2015-2025
FIG. 18 Global Augmented Reality Gaming Market Revenue (USD Billion), 2015-2025
FIG. 19 Global Augmented Reality Gaming Market Revenue Market Share (%), By Application, 2015-2025
FIG. 20 North America Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015-2025.
FIG. 21 North America Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
FIG. 22 Europe Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015-2025.
FIG. 23 Europe Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
FIG. 24 Asia Pacific Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015-2025.
FIG. 25 Asia Pacific Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
FIG. 26 Latin America Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015-2025.
FIG. 27 Latin America Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
FIG. 28 Middle East & Africa Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015-2025.
FIG. 29 Middle East & Africa Augmented Reality Gaming Market Revenue (USD Billion) and Growth Rate (%), 2015 – 2025.
FIG. 30 COMPANY 1. Total Company Revenue 2015-2018 (USD Million, R & D Expenses %)
FIG. 31 COMPANY 1. Total Company Revenue, by Segment of Business 2015-2018 (USD Million, AGR %)
FIG. 32 COMPANY 1. Total Company Revenue, by Region 2015-2018 (USD Million, AGR %)
FIG. 33 Company 2. Total Company Revenue 2015-2018 (USD Million)
FIG. 34 Company 2. Total Company Revenue, by Segment of Business 2015-2018 (USD Million, AGR %)
FIG. 35 Company 2. Total Company Revenue, by Region 2015-2018 (USD Million, AGR %)
FIG. 36 COMPANY 4 Company Total Company Revenue 2015-2018 (USD Million)
FIG. 37 COMPANY 4 Company Total Company Revenue, by Segment of Business 2015-2018 (USD Million, AGR %)
FIG. 38 COMPANY 4 Company Total Company Revenue, by Region of Business 2015-2018 (USD Million, AGR %)
FIG. 39 Company 5 Company Net Sales 2015-2018 (USD Million, R & D Expenses %)
FIG. 40 Company 5 Company Net Sales, by Segment of Business 2015-2018 (USD Million, AGR %)
FIG. 41 Company 5 Company Net Sales, by Region 2015-2018 (USD Million, AGR %)
FIG. 42 Company 7 Total Company Revenue 2015-2018 (USD Million, R & D Expenses %)
FIG. 43 Company 7 Total Company Revenue, by Segment of Business 2015-2018 (USD Million, AGR %)
FIG. 44 Primary Research
FIG. 45 Sources of Secondary Research
FIG. 46 Forecast Model

List of Tables

TABLE 1 Global Augmented Reality Gaming Market Overview
TABLE 2 Market Driver Impact Analysis
TABLE 3 Market Restraints Impact Analysis
TABLE 4 Global Augmented Reality Gaming market Revenue (USD Billion), By Players2018
TABLE 5 Global Augmented Reality Gaming market Revenue Market share (%), By Players- 2018
TABLE 6 Global Augmented Reality Gaming Market Revenue (USD Billion), By Product Type, 2015 - 2025
TABLE 7 Global Augmented Reality Gaming Market Revenue Share (%), By Type, 2015 - 2025
TABLE 8 Global Augmented Reality Gaming Market Revenue (USD Billion), By Types, 2015 - 2025
TABLE 9 Global Augmented Reality Gaming Market Revenue Share (%), By Types, 2015 - 2025
TABLE 10 Global Augmented Reality Gaming Market Revenue (USD Billion), By Application, 2015 - 2025
TABLE 11 Global Augmented Reality Gaming Market Revenue Share (%), By Application, 2015 - 2025
TABLE 12 North America Augmented Reality Gaming market Revenue (USD Billion), by Country, 2015 - 2025
TABLE 13 North America Augmented Reality Gaming Revenue (USD Billion), by Type, 2015-2025
TABLE 14 North America Augmented Reality Gaming Revenue (USD Billion), by Types, 2015-2025
TABLE 15 North America Augmented Reality Gaming Revenue (USD Billion), by Application , 2015-2025
TABLE 16 Europe Augmented Reality Gaming market Revenue (USD Billion), by Country, 2015 - 2025
TABLE 17 Europe Augmented Reality Gaming Revenue (USD Billion), by Type, 2015-2025
TABLE 18 Europe Augmented Reality Gaming Revenue (USD Billion), by Types, 2015-2025
TABLE 19 Europe Augmented Reality Gaming Revenue (USD Billion), by Application, 2015-2025
TABLE 20 Asia Pacific Augmented Reality Gaming market Revenue (USD Billion), by Country, 2015 - 2025
TABLE 21 Asia Pacific Augmented Reality Gaming Revenue (USD Billion), by Type, 2015-2025
TABLE 22 Asia Pacific Augmented Reality Gaming Revenue (USD Billion), by Types, 2015-2025
TABLE 23 Asia Pacific Augmented Reality Gaming Revenue (USD Billion), by Application, 2015-2025
TABLE 24 Latin America Augmented Reality Gaming market Revenue (USD Billion), by Country, 2015 - 2025
TABLE 25 Latin America Augmented Reality Gaming Revenue (USD Billion), by Type, 2015-2025
TABLE 26 Latin America Augmented Reality Gaming Revenue (USD Billion), by Types, 2015-2025
TABLE 27 Latin America Augmented Reality Gaming Revenue (USD Billion), by Application, 2015-2025
TABLE 28 Middle East & Africa Augmented Reality Gaming market Revenue (USD Billion), by Country, 2015 - 2025
TABLE 29 Middle East & Africa Augmented Reality Gaming Revenue (USD Billion), by Type, 2015-2025
TABLE 30 Middle East & Africa Augmented Reality Gaming Revenue (USD Billion), by Types, 2015-2025
TABLE 31 Middle East & Africa Augmented Reality Gaming Revenue (USD Billion), by Application, 2015-2025
TABLE 32 COMPANY 1. Basic Information, Manufacturing Base, Sales Area and Its Competitors
TABLE 33 Company 2. Basic Information, Manufacturing Base, Sales Area and Its Competitors
TABLE 34 COMPANY 4 Basic Information, Manufacturing Base and Competitors
TABLE 35 COMPANY 4 Company Basic Information, Manufacturing Base and Competitors
TABLE 36 Company 5 Basic Information, Manufacturing Base and Competitors
TABLE 37 Company 6 Basic Information, Manufacturing Base and Competitors
TABLE 38 Company 7 Basic Information, Manufacturing Base and Competitors

Augmented Reality Gaming Market Size, Share Outlook Growth by Top Company, Development, Application, Segmentations, Trends and Forecast 2020-2025

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