Digital Gaming Market

Digital Gaming Market Size, Share & Trends Analysis Report By Distribution Channel (Retail, Digital), By Game Subscription Model: (Premium, Paymium, Freemium), By Platform (Flash, IOS, Android, Social Network), By Audience: (Social Gamer, Serious Gamers, Core Gamers, By Device (Mobile, Console, PC) Based On Region, And Segment Forecasts, 2022-2029


Report
  • Product Id: BMRC 1094
  • Pages: 300
  • Publish Date: Apr-2023
  • Category: Technology And Media
VishalSawant
Vishal Sawant
Business Development
vishal@brandessenceresearch.com
+91 8830 254 358
AjayRana
Ajay Rana
Business Development
ajay@brandessenceresearch.com
+91 7447 409 162
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Segmentation
Segments

By Distribution Channel:

  • Retail
  • Digital

By Game Subscription Model:

  • Premium
  • Paymium
  • Freemium

By Platform:

  • Flash
  • IOS
  • Android
  • Social Network

By Audience:

  • Social Gamer
  • Serious Gamers
  • Core Gamers

By Device:

  • Mobile,
  • Console
  • PC
Country
Regions and Country

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherlands
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest of MEA
Company
Key Players
  • Activision Blizzard Inc.
  • Asobo Studio
  • CCP hf
  • Changyou.com
  • Cryptic Studios
  • 4A Games
  • GameHouse
  • Electronic Arts Inc.
  • Gamelion
  • Konami Corp.
  • Microsoft Corp.
  • Nexon
  • Rovio Entertainment Ltd.
  • Ubisoft Entertainment SA, Warner Bros
  • Interactive Entertainment
  • The Lego Group
  • GungHo Entertainment

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