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Top 10 Metaverse Companies 2021 By Brandessence Market Research All U need Everything is here
Published
Published Date : Nov 2022
Author : Pratibha Bhattacharjee
Biography : Sr. content writer at Brand Essence Market Research. Passionate about content curation in the market research vertical. Always striving to create reliable and engaging industry-based content.

Metaverse is an arrangement of numerous elements of technology such as virtual reality, augmented reality, and video where consumers "live" inside a digital universe. The users of metaverse envision are able to stay connected with friends through everything from concerts and conferences to virtual trips around the world as it is a space where users can interact with virtual objects in real life with real-time information. It is possible that users have already seen this concept revealed in movies and on television programs. To the metaverse, adopting this factual approach means it is a combination of three elements. These elements include; first, it is a technology that enables the digital content to be arranged over the real world.

Global Metaverse Market Size is valued at USD 44.69 Billion in 2020 and is Projected to Reach USD 596.47 Billion by 2027 with a Growing CAGR of 44.8% over the forecast period.

This is similar to augmented reality (AR). Then second, this metaverse applies a hardware device & it enables the real world to be communicating. It means the digital content is applied so that users can control the content displayed virtually and interact with it within a real-life space. Third, it is information about anything and everything in the physical world and knowledge about the user such as the user’s schedule, location, habits, and interests. This information will be obtained from the internet and from machines learning about a user’s everyday actions with this metaverse. A simple example of device learning based on a user’s everyday activities is Siri and Alexa. This ‘metaverse’ word was first invented in a piece of theoretical literature named Snow Crash which was written by Neal Stephenson in 1992. In this novel, Stephenson defined the metaverse as a massive virtual environment parallel to the physical world in which users interact through digital avatars.

Top 10 Metaverse Companies in Global Market 2021

1. Facebook

Website:www.facebook.com

Facebook

Meta Platforms, Inc. formerly known as Facebook is US Based multinational technology Company Founded in 2004 and headquartered at 1601 Willow Rd, Menlo Park, California, 94025, United States. The companies parent organization of Facebook, Instagram, and WhatsApp, among other subsidiaries. Meta is one of the most highly regarded companies in the world and is considered one of the great tech companies.

Meta Platforms, Inc employees over 60,654  with total revenues of $ 86 Billion. 

2. Tencent

Website:www.tencent.com

Tencent

Tencent Holdings Ltd., also known as Tencent, is the parent company of a Chinese multinational technology company Founded in 1998 and headquartered in Bldg, Kejizhongyi Ave, Shenzhen, Guangdong, China. its subsidiaries globally market various Internet-related services and products, including in entertainment, artificial intelligence, and other technology. ts subsidiaries market various Internet-related products and services on a global scale, particularly in the areas of entertainment, artificial intelligence, and other technologies.

Tencent, employees over 85,858 with total revenues of $ 74 Billion.

3. ByteDance

Website:www.bytedance.com

ByteDance

ByteDance Ltd. is a Chinese multinational internet technology Company Founded in 2012 and headquartered in Haidian District, Beijing, Beijing, China.ByteDance is a developer of video-sharing social networking apps and services  TikTok and Douyin, China's equivalent of TikTok.

ByteDance, employees over 110,000 with total revenues of $ 34 Billion.

4. Nvidia Corporation

Website:www.nvidia.com

Nvidia Corporation

Nvidia Corporation is a US Based AI computing company Founded in 1997 and headquartered in 2003 and headquartered in 2788 San Tomas Expressway, Santa Clara, California, 95051, United States. It designs graphics processing units (GPUs) for the gaming and professional markets, as well as system-on-chips (SoCs) for the automotive and mobile computing markets.

NVIDIA employees over 18,975 with total revenues of $ 16 Billion.

5. NetEase

Website:www.163.com

NetEase

NetEase, Inc.is a Chinese internet technology company providing online services focused on content, community, media, and commerce. commercial. Founded in 1997 and headquartered in Bldg No 7 West Zone Zhongguancun Software Park Phase II, Beijing, Beijing, China. NetEase develops and operates online PC and mobile games, advertising services, email services, and e-commerce platforms in China.

NetEase, employees over 28,239 with total revenues of $ 11 Billion.

6. Unity Technologies Inc.,

Website:www.unity.com

Unity

Unity Technologies is a 3D development platform US Based Company. Unity is a cross-platform game engine developed by Unity Technologies Founded in 2004 and headquartered in 30 3rd Street, San Francisco, California, 94103, United States. The engine has been gradually expanded to support multiple desktop, mobile, console and virtual reality platforms.  Company giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences.

Unity Technologies Inc., employees over 5,000 with total revenues of $ 1 Billion.

Coronavirus pandemic has gripped many corners of the global economy. As the pandemiAlters our economic life, it is important to track this development in real-time. We at Brandessence market research are conscious of the changing economic ground reality. All our new reports and market forecast offer an in-depth analysis of the impact of the covid-19 pandemic. Visit For More Details https://brandessenceresearch.com/ContactUs

7. Roblox

Website:corp.roblox.com

Roblox

Roblox, is a multiplayer online and game creation system platform US Based Company Founded in 2004 and headquartered in 970 Park Place, Suite 100, San Mateo, California, 94403, United States. Roblox occasionally hosts real and virtual events. In the past, they have  hosted events like BloxCon,  a convention for casual players on the platform. Roblox hosts annual Easter egg hunts.

Roblox, employees over 1,234 with total revenues of $ 923 Million.

8. Shenzhen Zqgame Network Co.

Website:www.zqgame.com

Shenzhen

Shenzhen Zqgame Network Co.is a Chinese company Founded in 1997 and headquartered in 2003 and headquartered in 43 layer A1 Bldg C, Shenzhen, Guangdong, China. specializing in the production of online multiplayer games as well as other mobile and browser games. Before a subsidiary of a server manufacturing company.

Shenzhen Zqgame Network Co. employees over 2,967 with total revenues of $ 48 Million.

9. Nextech AR Solution Cop.

Website:nextechar.com

Nextech AR Solution Cop

NexTech AR Solutions Corp also known as NexTech AR is a Canadian augmented reality, metaverse, and communications technology company  Founded in 2018  and headquartered in 1200-750 West Pender Street, Vancouver, British Columbia, V6C 2T8, Canada. It provides video telephony and augmented reality services through a cloud-based peer-to-peer software platform and is used for teleconferencing, telecommuting, e-commerce, advertising, distance education, and social relationships.

Nextech AR Solution Cop. employees over 70 with total revenues of $ 14 Million.

10. Lilith Games

Website:www.lilithgames.com

Lilith

Lilith Games Technology is a company dedicated to creating innovative and entertaining games for the global market.  Founded in 2013  and headquartered in 2f Bldg B Xinyi Plz No. 1978 Lianhua Rd, Shanghai, Shanghai, China.

Lilith Games employees over 44 with total revenues of $ 8 Million.

 

Our Market Research Solution Provides You Answer to Below Mentioned Question:

  • Which are the driving factors responsible for the growth of the market?
  • Which are the roadblock factors of this market?
  • What are the new opportunities, by which market will grow in coming years?
  • What are the trends of this market?
  • Which are the main factors responsible for a new product launches?
  • How big are the global & regional market in terms of revenue, sales, and production?
  • How far will the market grow in the forecast period in terms of revenue, sales, and production?
  • Which region is dominating the global market and what are the market shares of each region in the overall market in 2021?
  • How will each segment grow over the forecast period and how much revenue will these segments account for in 2027?

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