Infotainment systems in-car (ICI) have transformed greatly over the past couple of years. What started as a head unit, which could handle the audio player, navigation, and some other little features, has now evolved into a digital cockpit. This shift is driven by the adoption of electric vehicles, connectivity, and software-defined vehicles (SDVs). These days, the infotainment system is connected with everything like a car computing, AI-based voice assistants, the cloud, app platforms, and multiple screens in the car. This blog will talk in detail about the ICI market, its size, future, innovations (such as the copilot with GenAI, Android Automotive OS, and OTAs), trends, market, and the future competitors of the ICI market by the end of 2030.
Historically, infotainment was seen as a comfort feature optional in vehicles (FM radio, CD player, basic navigation). However, in the SDV era, infotainment in vehicles represents the following:
Integration with ADAS visuals and driver monitoring (DMS) Infotainment is presently the front end of automotive software identity. “The increased complexity of automotive systems
In-car infotainment can be defined as the end-to-end hardware software service chain supporting digital information, entertainment, and interactions within vehicles. This comprises head unit or cockpit computer hardware (SoC solution, display solution, audio DSP solution, and input controllers) as well as software (AAOS/QNX/Linux software, UI solution, voice assistants solution, and over-the-air solution approaches).
With SDV system architectures, the trend is to increasingly incorporate infotainment functions within the centralized domain controllers for vehicle cockpits. This implies that infotainment will no longer be operating as a standalone system but will instead be part of the base layers for the vehicle software infrastructure.
The infotainment system is no longer just about music and navigation. Between 2025 and 2030, it’s evolving into something much bigger, the digital brain and personality of the car. Here are the key technology shifts driving this transformation:
Infotainment is moving from being a touchscreen dashboard to becoming a conversation-based AI co-pilot. Instead of clicking through menus, drivers will just talk naturally, like:
This kind of intelligence doesn’t just improve comfort, it changes user expectations completely.
A great GenAI cockpit becomes a major UX differentiator, and once users get used to it, they don’t want to switch brands. That’s where the real business value comes in data-driven personalization + customer lock-in.
A silent platform battle is happening inside cars and it will decide who controls the “home screen” of the future vehicle.
There are two major approaches:
Approach A: Phone Projection: This is what most people already know
It’s easy, familiar, and users love it because it feels like their phone.
Approach B: Embedded In-Car OS: This is where OEMs (Original Equipment Manufacturer) are shifting
This approach runs directly inside the vehicle, which means the car is not borrowing the phone experience.
Why OEMs are pushing embedded OS?
Because whoever controls the embedded infotainment platform can control:
Example: General Motors (GM) has openly moved toward an Android-based in-car platform, reducing support for Apple CarPlay/Android Auto in some upcoming models.
Android Auto is also evolving rapidly. It’s no longer limited to navigation and Spotify-style use cases; it’s slowly expanding toward:
What this means for the market?
Infotainment is becoming less like Car Electronics and more like a mobile ecosystem running on wheels.
But in the background, there is one very significant technological change taking place,
Infotainment is shifting from many little ECUs to one strong central computing platform. Rather than providing different units for handling the display for the respective clusters, infotainment, and for the passenger displays, today’s cars are:
Why this trend is game-changing?
Essentially: The cockpit is beginning to look like a computer. not a car component.
The infotainment ecosystem isn’t controlled by one player; it’s a layered battle. And the biggest shift is this:
Profit is moving away from head units and toward chips, software platforms, and connected services.
In the SDV era, whoever controls the compute platform becomes the real enabler of infotainment.
A key example is Qualcomm, which has positioned itself as a major cockpit platform provider through Snapdragon Digital Chassis.
Infotainment is becoming a semiconductor-led platform market, not just an electronics market.
Traditional Tier-1 companies remain essential because they handle integration + reliability, especially at OEM scale.
Leading Tier-1s include:
They mainly compete on:
OEMs now realize infotainment is not just a feature, it’s their customer relationship platform.
That’s why they want:
Think of infotainment like the smartphone home screen:
whoever owns it controls attention, behaviour, and future revenue.
|
Segment |
Description |
Share (%) |
|
Chips & Compute Platforms |
SoCs, cockpit controllers |
30% |
|
Software Platforms & Apps |
OS, UI/UX, app ecosystem |
25% |
|
Connected Services |
Subscriptions, data services |
25% |
|
Tier-1 Integration & Hardware |
Displays, audio, systems integration |
20% |
Infotainment will become AI-first, meaning the car won’t just show information, it will understand intent. Instead of clicking menus, drivers will talk naturally and the cockpit AI will respond like a co-pilot. For example, plan a route with minimum charging stops or why is my EV range down today? The system will use weather, driving history, traffic, and battery data to explain and suggest actions.
The market will also see a major platform war: OEMs will prefer embedded infotainment systems (AAOS, QNX, Linux/AGL) rather than depending only on phone projection (CarPlay/Android Auto). For example, some OEMs are moving toward full Android-based in-car platforms to control their UI and services. This matters because controlling infotainment is like controlling the smartphone home screen, it controls customer attention and future revenue.
Next, cockpit systems will move to centralized computing, meaning multiple displays (cluster + infotainment + passenger screens) will run on a single powerful cockpit domain controller instead of separate ECUs. For example, one high-performance chip running infotainment + digital cluster through virtualization, improving performance and enabling features like ultra-wide screens and smoother UI.
Another strong trend is the shift from hardware sales to subscriptions and connected services. Infotainment will become a long-term earning platform through premium features. For example, paid navigation, entertainment bundles, cloud driver profiles, or AI driving efficiency reports and predictive maintenance alerts.
Finally, cybersecurity becomes critical because infotainment is the most connected part of the vehicle (apps, Bluetooth, Wi-Fi, OTA). For example, future cars will require secure OTA updates, encrypted communication, and protection against malware or data leakage, otherwise OEMs risk recalls and customer trust loss.
|
Year |
Focus |
Key Output |
|
2025 |
Embedded OS + multi-screen + OTA |
Digital Cockpit |
|
2026 |
Voice assistant + AI personalization + Cybersecurity |
Digital Cockpit |
|
2027 |
Cockpit domain controllers + Virtualization |
Compute Cockpit |
|
2028 |
Subscriptions + App ecosystem + Advanced OTA |
Compute Cockpit |
|
2029 |
GenAI copilots + Conversational cockpit |
Connected Services |
|
2031-2034 |
App stores + Unified intelligence + Continuous updates |
AI Cockpit Assistant |
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